utilize this description.ext
//CODE START
//Mission Parameter Stuff
titleParam1 = "Time limit:";
valuesParam1[] = {0, 300, 600, 900};
defValueParam1 = 900;
textsParam1[] = {"Unlimited", "5 min", "10 min", "15 min"};
//In Game Stuff
briefing=0;
debriefing=1;
showGPS=0;
showCompass=0;
enableItemsDropping = 0;
disableChannels[]={0,6};
disabledAI=0;
aiKills=1;
//Respawn Stuff
Respawn = 3;
RespawnDelay = 8;
RespawnDialog = 0;
class CfgRespawnInventory
{
class WEST1
{
displayName = "Light"; // Name visible in the menu
icon = "\A3\Ui_f\data\GUI\Cfg\Ranks\sergeant_gs.paa"; // Icon displayed next to the name
// Condition must return true in order for the loadout to be displayed in the menu.
// Evaluated when the menu is opened.
show = "side group _this == west";
// Loadout definition, uses same entries as CfgVehicles classes
weapons[] = {
"arifle_MXC_F",
"Binocular"
};
magazines[] = {
"30Rnd_65x39_caseless_mag",
"30Rnd_65x39_caseless_mag",
"SmokeShell"
};
items[] = {
"FirstAidKit"
};
linkedItems[] = {
"V_Chestrig_khk",
"H_Watchcap_blk",
"optic_Aco",
"acc_flashlight",
"ItemMap",
"ItemCompass",
"ItemWatch",
"ItemRadio"
};
uniformClass = "U_B_CombatUniform_mcam_tshirt";
backpack = "B_AssaultPack_mcamo";
};
class WEST2
{
// Alternative configuration pointing to a CfgVehicles class. Loadout will be copied from it.
vehicle = "B_soldier_AR_F"
show = "side group _this == west && score player > 10";
};
};
respawnTemplatesWest[] = {"MenuInventory","MenuPosition"};
class Header
{
gameType = COOP;
minPlayers = 1;
maxPlayers = 16;
};
//CODE END
init.sqf
//code start
[west,flag1] call BIS_fnc_addRespawnPosition;
[west,flag2] call BIS_fnc_addRespawnPosition;
//code end