All **AadjPpneMwlkSrasWrflDup_*** anims (adjust prone up, rifle, moving), except for **AadjPpneMwlkSrasWrflDup_f** (front), have broken interpolations. As a result, when you are in "adjust prone up" state and move to the back, left, right, etc. the player switches to the default prone animation (**AmovPpneMstpSrasWrflDnon**). All pistol variants, on the other hand, work ok.
**To fix this**, please remove all InterpolateTo entries for all those animations (since they are inherited from **AadjPpneMwlkSrasWrflDup_f**, which works correctly)
E.g: Change this:
```
class AadjPpneMwlkSrasWrflDr_up: AadjPpneMwlkSrasWrflDf_up
{
file="a3\anims_f\data\anim\sdr\adj\pne\wlk\ras\rfl\aadjppnemwlksraswrfldup_right.rtm";
speed=0.91666299;
InterpolateTo[]=
{
"AmovPpneMstpSrasWrflDnon_turnL",
0.02,
"AmovPpneMstpSrasWrflDnon_turnR",
0.02
};
};
```
To:
```
class AadjPpneMwlkSrasWrflDr_up: AadjPpneMwlkSrasWrflDf_up
{
file="a3\anims_f\data\anim\sdr\adj\pne\wlk\ras\rfl\aadjppnemwlksraswrfldup_right.rtm";
speed=0.91666299;
};
```
**I've tested it myself and it works.**
I was gonna make a mod for it, but it would be better if you fixed it yourself.