take a look at this bin `\a3\sounds_f_bootcamp\characters\footsteps\` there are full list of needed sounds for unit's move.
But to the unit for virtual surface sets are **pavement** step sounds: **`CfgVehicles → CAManBase → SoundEnvironExt → virtual[]`**
- "run"
- "walk"
- "sprint"
- "tactical"
- "crawl"
= To “fix” this, =
need to do a some work with the configurations, create new classes in: CfgSoundSets, CfgSoundShaders; and change old values to new in `CfgVehicles → CAManBase → SoundEnvironExt → virtual`
== After work done the result will [[ https://youtu.be/afo_5YKHE10 | see YT video ]] ==
How it was done:
[[ https://pastebin.com/X7Vg7kMc | pastebin CfgSoundSets ]]
[[ https://pastebin.com/AtLWHYRS | pastebin CfgVehicles]]
[[ https://pastebin.com/uvgp9FTf | pastebin CfgSoundShaders]]
or .pbo mod with it video was recorded