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T67674
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Put a soldier far away from your position but in good line of sight Look at him and let your aim move left and right around his position Notice how the character model creates noises and blinking pixels that no environmental object creates. Understand that this makes noticing enemys a bit too easy;))
Put a soldier far away from your position but in good line of sight Look at him and let your aim move left and right around his position Notice how the character model creates noises and blinking pixels that no environmental object creates. Understand that this makes noticing enemys a bit too easy;))
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