User Details
- User Since
- Mar 6 2013, 3:23 PM (617 w, 2 d)
May 10 2016
In the interval from the epicenter to half the radius of the damage below the indirectHit.
Damage from the explosion, the aim of the same damage from the explosion 1.5-2 meters - this is a problem.
Linear recession damage begins the second half of the radius indirectHitRange - order here.
Sorry for google translate.
Damage at distance:
At now: 0.1m = 1.0m = 2.0m > 4m; Damage at distance more 4m == 0
Needed: 0.1m > 1.0m > 2.0m > 4m; Damage at distance more 4m == 0
Reduced description.
explosionShielding
float≥0
Modifies how global vehicle health is affected by 'splash' damage (indirectHit).
A factor applied to indirectHit damage. Values < 1 make a location resistant to indirectHit damage. Values > 1 make the location more sensitive.
From https://community.bistudio.com/wiki/Config_Properties_Megalist#explosionShielding
The game is tested, everything converges.