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- User Since
- Oct 14 2013, 8:29 AM (583 w, 3 d)
May 10 2016
I am quite expert at aerodynamics having done a lot of that for FSX and I can say this is really a necessity in order to properly mod physics in script.
also it is the rotational equivalent of setVelocity so I think it has really been forgotten atm...
I can provide several examples of use if needed...
this is also related to the other request http://feedback.arma3.com/view.php?id=15211
in order to control vehicle physics from script you should be able to set velocity and rotation in model space, you could use setVelocity but thir requires a matrix transformation on the script, whereas setvelocity in modelspace could be sent to Physx as it is a supported command.
this is correct if you work on a land vehicle (yaw), but in an air vehicle such as an helicopter you must also factor pitch and roll.. so the vertical component of velocities and there it becomes complicated...