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WormyBirdfinger
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User Since
Apr 30 2015, 8:07 PM (503 w, 5 d)

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May 10 2016

WormyBirdfinger added a comment to T82379: Weapon deployment broken?.

The weapon I was using was the mk14 patterned with the new black scope with the red iron sight shooting from a building window on king of the hill. I'll see if I can record a video.

May 10 2016, 11:01 AM · Arma 3
WormyBirdfinger set Category to category:other on T82379: Weapon deployment broken?.
May 10 2016, 11:01 AM · Arma 3
WormyBirdfinger added a comment to T65063: Vehicles should not explode by gunfire.

Agreed. I'd like to be able to use a shredded vehicle as cover instead of death no matter what when the vehicle explodes. If someone starts shooting and they blow it up even if i escape their bullets in time the explosion kills me.

You make so many modifications the the realism of the game. This seems like an easy fix. Just keep things from blowing up at 100 damage. This isn't hollywood. I'm pretty sure rockets don't blow up tanks either. They may severely damage them beyond repair and kill all the occupants but how often do they really blow up on the battlefield? They should become an unusable hulk and remain on the battlefield until server restart. Perhaps special exceptions of ammo and fuel trucks. But come on! This is a SIMULATOR! THIS ISN'T BATTLEFIELD!

May 10 2016, 1:46 AM · Arma 3