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- Sep 1 2013, 12:49 AM (595 w, 3 d)
May 10 2016
May 10 2016
Qox edited Steps To Reproduce on T72519: Riochet simulation of bullets.
Qox edited Steps To Reproduce on T72090: Center of mass not recalculated.
Qox added a comment to T63774: Unreal Explosions In ARMA 3.
I am no BI dev but here is it from a dev perspective:
Explosions and especially fire are very hard to realize in realtime games because it are in reality volumetric effects and the claculation power of modern GPU's is no were you would need it to be to calculate such effects.
More so explosions don't have anything to do with PhysX, PhysX is only for Rigid Body dynamics, which explosions and fire are not.