User Details
- User Since
- Mar 25 2013, 2:26 PM (616 w, 6 h)
May 10 2016
Don't think there is a better reproduction. My previous dev server ran fine without/with one player for hours. But with max 20 players on it it reliably crashed in under an hour. It might be load dependent, so if you could run the server in a really low spec VM that might be faster.
I'm always starting a new mission (404wasteland, didn't even know you can save/load?), happened after changing every appearance of Galkin into Ifrit in the mission files too.
Know from chat that others have the same problem with all kinds of custom missions aswell, so nothing related to wasteland alone.
Just noted the exception code is always the same - 006C1EA0 with the current stable, 00C21FC2 with the previous stable, 006C18B7 with the previous dev
Getting almost reliable crashes every 40 minutes with latest stable. As the upload here doesn't work for me, uploaded the logs to dropbox: http://dl.dropbox.com/u/22887672/arma3/Crashlogs_v52_2013-03-25.zip
Can confirm this, but it took 40 minutes for me (unsure how fast server filled up). Thats about the time it took for my dev branch servers to die - so it seems like the old dev is the new stable. This is on Windows 2008 Server.
If devs somehow missed it, almost every admin who was running dev build migrated back to stable because of really low uptimes. The stable could stay up for a day with the same map/server.