User Details
- User Since
- Mar 8 2013, 1:01 AM (615 w, 6 d)
May 10 2016
The reason I suggested the additional move command is because there are times that you do want the AI to move in a careful, coordinated fashion. When moving through a hostile town, moving into unseen and potentially dangerous terrain, etc, the current move order works OK. For all other times, it does not. Having two separate move commands, one slower and careful (the way we have it now), and another to make them HAUL ASS to the destination no matter what else is going on would give a squad leader more flexibility. It would also enhance realism, as more realistic, timely, and fluid maneuvering would be possible.
May 9 2016
The reason I suggested the additional move command is because there are times that you do want the AI to move in a careful, coordinated fashion. When moving through a hostile town, moving into unseen and potentially dangerous terrain, etc, the current move order works OK. For all other times, it does not. Having two separate move commands, one slower and careful (the way we have it now), and another to make them HAUL ASS to the destination no matter what else is going on would give a squad leader more flexibility. It would also enhance realism, as more realistic, timely, and fluid maneuvering would be possible.