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DisFoxtional (Clayton Robinson )
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Wed, May 28, 11:10 PM (1 d, 7 h)

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Wed, May 28

DisFoxtional added a comment to Feedback Tracker - Silica "How To" Guide.

Hey there been watching the game for a while and finally started playing it and have enjoyed what's on offer so far. However I would like to offer recommendations on certain mechanics like assigning behavioral commands to troops especially the aliens as their overall power seems to be rather limited and having more control over their actions would boost their enjoyment level and make them a bit less tedious. Helpful commands such as attacking units on route to assigned location and maybe even allowing the player to assign priorities to attacked enemies would very much help keep the micromanaging to a minimum, such as ordering crabs to automatically divert from an assigned route to attack infantry or hunters to attack light vehicles. I would also like to suggest altering the outpost into more of a bunker where infantry can actually be stationed to fight from inside the building or at the very least improve the pathfinding so that ordered troops can actually find their way to the roof without the commander needing to control them. As squishy as the infantry are giving them a better fighting chance would increase both their viability as well as the outpost's. This is all speculation on early play and I'm sorry if I've suggested something already in development ^^`.

Wed, May 28, 11:23 PM · Silica