User Details
User Details
- User Since
- May 6 2013, 4:09 AM (603 w, 1 d)
May 10 2016
May 10 2016
DietrichS added a comment to T66411: Desync spikes in servers with 30+ players after only 30 minutes of play.
Seeing as my server was mentioned here, I figured I really should give the netconfig being used for Seal Team Sloth.
language="English";
Windowed=0;
adapter=-1;
3D_Performance=1;
Resolution_Bpp=32;
serverLongitude=-97;
serverLatitude=33;
serverLongitudeAuto=-97;
serverLatitudeAuto=33;
MinBandwidth=71457280;
MaxBandwidth=322428800;
MaxMsgSend=1024;
MaxSizeGuaranteed=1024;
MaxSizeNonguaranteed=512;
MinErrorToSend=0.020000001;
MinErrorToSendNear=0.020000001;
These settings worked flawlessly before the newest update.
To be honest we're not sure if this is an Arma issue, or a mission issue. We're using a 100mbps line on a Xeon 1230v2 with 16GB RAM.