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Author
alphaewok
Created
Sun, Mar 9, 12:30 AM

script.log

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Log C:\Users\Ewok\Documents\My Games\ArmaReforgerWorkbench\logs\logs_2025-03-08_23-13-54\script.log started at 2025-03-08 23:13:57 (2025-03-08 22:13:57 UTC)
23:13:57.020 SCRIPT : SCRIPT : Initializing scripts
23:13:57.020 SCRIPT : SCRIPT : ScriptProjectManager init
23:13:57.108 SCRIPT : SCRIPT : Compiling GameLib scripts
23:13:57.132 SCRIPT : Module: GameLib; loaded 301x files; 528x classes; used 578/2097 kB (27%) of static memory; defines: "WORKBENCH,ENF_WB,PLATFORM_WINDOWS,ENABLE_DIAG,ENF_ENABLE_VHC_OVERRIDE,ENF_ENABLE_RPLCOMPONENT_IN_GAMECODE"; CRC32: 3bbbb874
23:13:57.136 SCRIPT : SCRIPT : Compiling Game scripts
23:13:57.740 SCRIPT : Compiling Game scripts
23:13:57.740 SCRIPT (W): @"scripts/Game/Campaign/UI/SCR_CampaignUIMutePlayerComponent.c,28": 'GetPlayerBlockedState' is obsolete: Session blocking is no longer supported.
23:13:57.740 SCRIPT (W): @"scripts/Game/Campaign/UI/SCR_CampaignUIMutePlayerComponent.c,30": 'SetPlayerBlockedState' is obsolete: Session blocking is no longer supported.
23:13:57.740 SCRIPT (W): @"scripts/Game/Campaign/UI/SCR_CampaignUIMutePlayerComponent.c,35": 'SetPlayerBlockedState' is obsolete: Session blocking is no longer supported.
23:13:57.897 SCRIPT (W): @"scripts/Game/Groups/SCR_GroupTileButton.c,671": 'GetPlayerMutedState' is obsolete: Use SocialComponent.IsMuted(playerId).
23:13:57.986 SCRIPT (W): @"scripts/Game/UI/HUD/SCR_PlayerListMenu.c,436": 'SetPlayerMutedState' is obsolete: Use SocialComponent.SetMuted(playerId, muted).
23:13:57.986 SCRIPT (W): @"scripts/Game/UI/HUD/SCR_PlayerListMenu.c,438": 'GetPlayerMutedState' is obsolete: Use SocialComponent.IsMuted(playerId).
23:13:57.986 SCRIPT (W): @"scripts/Game/UI/HUD/SCR_PlayerListMenu.c,499": 'GetPlayerMutedState' is obsolete: Use SocialComponent.IsMuted(playerId).
23:13:57.986 SCRIPT (W): @"scripts/Game/UI/HUD/SCR_PlayerListMenu.c,474": Variable 'enableBlock' is not used
23:13:57.986 SCRIPT (W): @"scripts/Game/UI/HUD/SCR_PlayerListMenu.c,1133": 'GetPlayerMutedState' is obsolete: Use SocialComponent.IsMuted(playerId).
23:13:57.986 SCRIPT (W): @"scripts/Game/UI/HUD/SCR_PlayerListMenu.c,1136": 'GetPlayerMutedState' is obsolete: Use SocialComponent.IsMuted(playerId).
23:13:57.987 SCRIPT (W): @"scripts/Game/UI/HUD/SCR_PlayerListMenu.c,1140": 'GetPlayerMutedState' is obsolete: Use SocialComponent.IsMuted(playerId).
23:13:58.101 SCRIPT : Module: Game; loaded 4395x files; 8998x classes; used 24559/41943 kB (58%) of static memory; defines: "WORKBENCH,ENF_WB,PLATFORM_WINDOWS,ENABLE_DIAG,ENF_ENABLE_VHC_OVERRIDE,ENF_ENABLE_RPLCOMPONENT_IN_GAMECODE,ENABLE_BASE_DESTRUCTION,SHOW_DISCLAIMER,DEBUG,RESPAWN_TIMER_COMPONENT_DEBUG,GAME_MODE_DEBUG,DEBUG_NEARBY_CONTEXT_DISPLAY,DEBUG_CONFIGURABLE_DIALOGS,DISABLE_WEAPON_SWITCHING,SCRIPTED_AIM_MODIFIER_DEBUG"; CRC32: cfff490c
23:13:58.592 SCRIPT : Module: WorkbenchGame; loaded 126x files; 426x classes; used 1567/2097 kB (74%) of static memory; defines: "WORKBENCH,ENF_WB,PLATFORM_WINDOWS,ENABLE_DIAG,ENF_ENABLE_VHC_OVERRIDE,ENF_ENABLE_RPLCOMPONENT_IN_GAMECODE"; CRC32: f9004828
23:13:58.680 SCRIPT : Module: Workbench; loaded 19x files; 38x classes; used 126/2097 kB (6%) of static memory; defines: "WORKBENCH,ENF_WB,PLATFORM_WINDOWS,ENABLE_DIAG,ENF_ENABLE_VHC_OVERRIDE,ENF_ENABLE_RPLCOMPONENT_IN_GAMECODE"; CRC32: 9dae2887
23:13:58.736 SCRIPT : Module: WorkbenchGame; loaded 126x files; 426x classes; used 1564/2097 kB (74%) of static memory; defines: "WORKBENCH,ENF_WB,PLATFORM_WINDOWS,ENABLE_DIAG,ENF_ENABLE_VHC_OVERRIDE,ENF_ENABLE_RPLCOMPONENT_IN_GAMECODE"; CRC32: f9004828

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