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Massive lag spikes causing rubberbanding and inability to interact with the world.
Closed, ResolvedPublic

Description

With the push to stable of .45 there is a new bug that was NEVER BEFORE SEEN in experimental.
This bug causes periodic lag spikes between the player and the server which last 30-90 seconds. Spikes occur at least every half hour to hour.
During these spikes the player can not switch weapons, open doors, or move without rubberbanding.
This is a different kind of rubberbanding and it manifests in 2 ways.

1: you run of some distance and are then the game takes control of your character and plays your last few seconds of action backwards, including mouse movement.

2:you bump up against an invisible wall that can not be crossed.

sometimes when these periods of lag occur you seen a solid yellow chain like the one that indicates that the server has restarted.

Details

Legacy ID
1105634597
Severity
None
Resolution
Unable To Duplicate
Reproducibility
Always
Category
General
Steps To Reproduce

play the game normally.

Event Timeline

Gabe edited Steps To Reproduce. (Show Details)Jun 20 2014, 3:10 AM
Gabe set Category to General.
Gabe set Reproducibility to Always.
Gabe set Severity to None.
Gabe set Resolution to Unable To Duplicate.
Gabe set Legacy ID to 1105634597.May 8 2016, 6:38 PM
Gabe added a subscriber: Gabe.
Gabe added a comment.Jun 20 2014, 6:23 AM

this problem persists across all servers and is not related to the number of players. Lag spikes happened equally on low and high pop servers.

It also happened equally across the "official" Multiplaygamerservres servers and privately rented public servers.

Hi,

Thanks for sending in your feedback on this issue. I'll close your ticket since this issue should already have been addressed by the team.

Regards,
JStewart