As of right now, it takes 99 seconds to switch to any other server besides your own. This however, is map-wide. meaning you can log out anywhere and respawn in the same spot, no matter where you are on the map. This makes it unbelievably easy to go onto a server with 0-5 people, loot a high loot area, log out and join a new server, then loot it again. This is extremely over powered, and needs to be fixed.
Description
Details
- Legacy ID
- 2937724315
- Severity
- None
- Resolution
- Duplicate
- Reproducibility
- Always
- Log onto any restarted server/underpopulated server
- Loot area with no resistance or fear
- Find another server an repeat until pimped with everything
- go onto high pop server and kill everyone
Possible ways to fix:
-Make it so you cant log out in some areas (airfeild, military setups, large cities, etc)
-every time you log out, your character will stay where he is for an extended period of time (maybe 3 hours or more) unless you fall asleep in your tent, in which he will disappear in a min or so
-MAKING THE SERVER SWITCH TIME LONGER IS NOT THE ANSWER, because people can just go do other things to pass the time, and it will not fix the problem. Its easier to join a new server than it is to run to the next high loot area.
Event Timeline
We talked also about it.
Our answer was: It depends on the time you are on one server.
For example: If you are one hour or longer on a server and you switch the server, you have to wait 99sec. This is okay.
If you want to switch back on a server you were allready on it in the last 15min you have to wait 300sec (little ghost-protection).
If you are under one hour on one server the time could be longer for waiting. The time should be depence on the gaming time you are on one server you were before. 5min gaming, then switching should be a longer waiting time.
But and here is the problem: If the server restarts, you get kicked, the connection is lost... this should not make the waiting time higher.
So:
- Server restart: no waiting time
- Kicked: no waiting time
- connection lost: connect to the same server => 99 sec. (you spawn on the same point, so no ghosting is possible or hopping)
- connection lost: connect to another Server => higher (here you have to look that the gamer is not deactivate his lan-adapter or dislink the cable for ghosting or hopping)
- gaming for one+ hour(or 30min or 45min?? The balance must be find) on the server then switch: 99sec
- gaming for 5min and switch (use disconnect button): 300sec
What are you thinking about?
The game must check what the resone of disconnect it was.
AND! We need a real history list witch os sort by the real date-time. The list now is unsorted or listed by the name. Useless
Hello,
Thank you for sending us your feedback regarding this issue.
Unfortunately, the problem regarding server hopping is already discussed in issue #1778.
Please upvote the original issue to increase visibility and feel free to add extra comments/suggestions in the notes section.
Regards,
JStewart