So I was on the NEAF with two of my friends. We got into a shootout with another group of survivors. We were in the jail house and they ran into the hangar. We thought they stayed in there for a few minutes an were about to investigate when all of the sudden we got shot when we were in complete cover from the outside. The front door open and I fired, but the survivor ducked behind the wall, but then I was shot from the side down the hallway and my friend on the second floor was shot from behind as well. Turns out the players had logged out in the hangar, switched servers, moved themselves into the jailhouse and in a position behind us, and logged back in. I think this a very cheap way to get the upper hand on people. The spawn timer helps, but it can still be a problem. An easy fix for this would be to prevent players logging in within a certain radius of other active players. It would prevent unfair ambushes and if two friends were playing together and logged out at the same place one could just run out of the radius until the other has logged in.
Description
Description
Details
Details
- Legacy ID
- 1780424487
- Severity
- None
- Resolution
- No Bug
- Reproducibility
- Have Not Tried
- Category
- Multiplayer
Event Timeline
Comment Actions
Hello,
Thank you for sending us your feedback regarding this issue.
Unfortunately, this problem regarding ghosting is a known issue that has previously been reported.
Closing as duplicate of #372.
Regards,
JStewart