Basically ever since i wne ton experimental last week and switched back to stable i have noticed my characters aiming is "off".
it feels like his arms are broken but it happens when i spawn in as fresh.
basically if i stand still with weapon lowered and turn, my body turns in perfect synchronization IE my upper body will rotate in conjunction with my legs at the same time.
now when i stand with weapon raised and turn my character, his upper-body kind of leans/turns but the legs stay in the same position, until i turn to a point where my character cant look that far without fully rotating at which point his legs slowly move around but still the upper body has rotated a lot further around than the legs, like they arnt in sync.
this is difficult for me to aim, it truly feels like my guys arms are broken, but have tried morphine and painkillers to no joy.
i honestly cant describe it any better than what i have, its easier if i show people in game as you can blatantly see that my character moves/turns differently to everyone Else's, it practically impossible to see around corners/into buildings now as the angles are all messed up, its impossible to blindfire any weapon as it is just not accurate at all, ADS is as difficult to use but seems to be accurate enough.
i've played around with all the controls possible, cross referenced settings with friends etc.
i honestly don't think there is a setting which controls how your character "moves/aim's" i though it was just the game mechanic which handled that.
Any ideas?
Also can confirm it still same in latest patch.