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1,732,656 (at $30/ player) = $51,000,000.00+
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Why are the tens of millions of dollars invested by the 1,732,656 'survivors' not sufficient to create a less glitch filled game? The functionality level and dollar value seems congruent with With fifty million dollars invested by gamers, can't the development team hire a few more people to get all the glitches (especially zombies going through walls, fences, floors, doora and gates) fixed in a more timely fashion?


Legacy ID
No Bug
Steps To Reproduce

Play the game, get frustrated, vow to quit, change your mind cause it's a good idea, repeat.

Event Timeline

smashomash set Category to General.
smashomash set Reproducibility to Always.
smashomash set Severity to None.
smashomash set Resolution to No Bug.
smashomash set Legacy ID to 4055388427.May 8 2016, 5:44 PM
sabre05 added a subscriber: sabre05.May 8 2016, 5:44 PM

This is an Alpha. You should have known that when signing on to this and the 1.7million other people knew this. If you don't know what an alpha is in regards to video games.

It means that the game is in a VERY EARLY phase of production just past the developmental build phase. This means it will be buggy as fuck and lack content. The content will be added and bugs will be removed in time, it will then enter the BETA phase.

In the beta phase there will be less bugs and more content. This is where the game fleshes out to become the promised product.

Please just be quite if you know nothing of this.

As for hiring new people. They have hired an entire team to work on the hunting/foraging mechanics and physics. Just stop before you make even more of a fool out of yourself.

I know all about it.

Normally as later releases happen, games are improved. So far I have had the displeasure of seeing one release and the game has gotten much worse overall.

FIX THE ZOMBIES. Who cares about the hunting/ foraging when the main aspect of the game, which by the way is zombie survival, is completely broken?

Quiet is spelled q-u-i-e-t.

Nice professionalism, sabre05. If you're salaried, those dollars are sarcastically spent. I'll stop before I make more of a fool of you.

meka added a subscriber: meka.May 8 2016, 5:44 PM
meka added a comment.Mar 29 2014, 4:25 AM

“DayZ Early Access is your chance to experience DayZ as it evolves throughout its development process. Be aware that our Early Access offer is a representation of our core pillars, and the framework we have created around them. It is a work in progress and therefore contains a variety of bugs. We strongly advise you not to buy and play the game at this stage unless you clearly understand what Early Access means and are interested in participating in the ongoing development cycle.”

OP thinks that $50 million automatically creates a perfectly working piece of software with in moments.

Software development is a process. The fact that you made this thread proves you are completely ignorant to how that process works. The devs work their butts off to improve the game every day and bring us new features.

If you really expect an early alpha build of any game to be glitch free then you need your head examined. They add content during these stages, then they iron out the major bugs, and finally polish it off with balancing.

inb4 mods lock this thread and ban hammer your ass into oblivion for being suck a fuck stick.

R834 added a subscriber: R834.May 8 2016, 5:44 PM
R834 added a comment.Mar 29 2014, 7:57 AM


This is not a bug. I would suggest either the forums or the DayZ subreddit for discussions like this.

Zombies walking through walls is a known issue and has been reported quite a lot. The original report can be found at #77.

If there are particular problems with the alpha that are stopping you from enjoying the game, why not just follow the change logs and come back to playing when those problems have been fixed?