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Zombie spawn algorythm (new one)
Closed, ResolvedPublic

Description

Back ground:
In the new patch there is an algorythm that spawns new zombies if you fire off your gun. These zombies seem to spawn anywhere within 100 metres. There seems to be a 10 second cool down for this. For example there does not seem to be a difference in how many zombies spawn if you fire one shot or a burst. However there seems to be only a 10 second cool down because if you fire, have a zombie spawn, and kill it 10 seconds after the first shot, another will spawn.

Bugs:
#1 Zombies will spawn right beside you sometimes. My friend and I were in a field just outside of Zelenogorsk and sniped a zombie at long range. Since we were in a field we could see the zombies spawn from the gun shots and some of them spawned a few feet from us or right beside us attacking. This mechanics is ok inside a city, but its not like zombies could sneak up on you when you are in an open field.

#2 This new algorythm is designed to make the number of zombies more realistic, however having them spawn in random locations (i.e. teliport in ) in not realistic. Zombies should already be spawned in a city. Say 100 zombies for a big city like Zelenogorsk, and as you come up to the city you could see them all (which would look awesome).
Also there does not seem to be an end to how many zombies will come from gun shots in a certain area. If you shoot a zombie, and another one spawns in the distance and it takes time for it to run to you, shooting that one will spawn more zombies since it seems that there is a timer and it resets.

Details

Legacy ID
3199966042
Severity
None
Resolution
Duplicate
Reproducibility
Sometimes
Steps To Reproduce

Fire your gun near a city periodically
There can be no end to the number of zombies which will spawn off of the gun sound.

Additional Information

***This is potentially exploitable, since a player with a gun could go up and down the beach where new players spawn and have hundreds of zombies spawn, making it impossible for new players to get a start.

Event Timeline

Tao edited Steps To Reproduce. (Show Details)Mar 23 2014, 8:57 PM
Tao edited Additional Information. (Show Details)
Tao set Category to category:aibehavior.
Tao set Reproducibility to Sometimes.
Tao set Severity to None.
Tao set Resolution to Duplicate.
Tao set Legacy ID to 3199966042.May 8 2016, 5:39 PM

i gather this is a placeholder mechanic, the zombies in game are nothing like what we can expec t when the ai team gets closer to finishing the "new" zombies. i beleive it was iomplemented because beforehand NO zeds respawned so after a player ran through say elektro and wiped all the zeds out, that town would be zedless. also if you dont shoot the zeds (something i advise any player to NOT DO) when they die they respawn but will not run to the last gunshot alert (axe is your friend)

R834 added a subscriber: R834.May 8 2016, 5:39 PM
R834 added a comment.Mar 24 2014, 10:47 AM

Closing as duplicate of #0009559: Zombies respawn too fast and too close