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Zombie behavior & bleeding
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Description

Hi out there,

I think we should give the zombies a more amphibic touch.

My idea:

If its cold outside zombies try to get into the sun.
If its hot they seek shadow.
And at cold nights you can be able to find them in buildings.
And they should be resetet on server restart.
And they shouldn't move fast because they are chilling ;), even in combat they should be a little bit slower than in version 43.116251 because they are zombies.
There movment speed should depend on there aggro - meele weapons shouldn't increase that - but not to much.

Bleeding:
there should be an action without bandages to be able to stop it. But if running after cure bleeding it should begin again, but not that heavy like before.
In my opinion you have to calm down (pulse) and do a simple action that prevents you from doing anything else, and it should take long.

Do i have to say anything about zombies glitching threw walls?

Details

Legacy ID
848374129
Severity
None
Resolution
Open
Reproducibility
Always

Event Timeline

liszca set Category to category:environment.Mar 23 2014, 1:34 AM
liszca set Reproducibility to Always.
liszca set Severity to None.
liszca set Resolution to Open.
liszca set Legacy ID to 848374129.May 8 2016, 5:39 PM