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[REQUEST]Use C#/Mono in place of SQF for Mod SDK
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Description

I have a background in JAVA/Phython/VB.net/C#. Currently I am employed as a software developer for a major health insurance company in Germany. Now at the moment I am implementing a special flavour of Wasteland for A3 with persistence that actually uses a proper RMDBS and Arma2Net as a bridge between SQF and C#. As you can imagine I am used to a well documented, feature-rich languages, that follow conventions for the whole of their API. All of that is sorely missing in SQF and I strongly believe A3 would have seen even bigger sales with a Mod SDK fullfilling said requirements. With that in mind I ask you to consider using either C#/Mono on release for the Mod SDK or any other established and mature language. Dont make me beg! Thank you!

Details

Legacy ID
2695287754
Severity
None
Resolution
Open
Reproducibility
N/A
Category
General

Event Timeline

Rusk set Category to General.Mar 3 2014, 11:43 PM
Rusk set Reproducibility to N/A.
Rusk set Severity to None.
Rusk set Resolution to Open.
Rusk set Legacy ID to 2695287754.May 8 2016, 5:26 PM