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Mosin-Nagant ejects spent shell after reloading.
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Description

The Mosin-Nagant will cycle the bolt and eject a spent shell casing automatically despite having just loaded five fresh rounds.

Details

Legacy ID
447931183
Severity
None
Resolution
Open
Reproducibility
Always
Steps To Reproduce
  1. Empty Mosin-Nagant.
  2. Reload.

Event Timeline

Freakazoid set Category to category:weapons.
Freakazoid set Reproducibility to Always.
Freakazoid set Severity to None.
Freakazoid set Resolution to Open.
Freakazoid set Legacy ID to 447931183.May 8 2016, 5:11 PM

i saw this too: the mosin does not eject the last spent shell of a 5-shot mag. The last spent shell ist ejected after reloading. Point is (as i only fired semi + full-auto weapons while being in the army) that it seems right: Mag-capacity is 5 + 1 Shell chambered - so after shooting 5 shots and reloading 5 shells, the last spent shell is still in the chamber (makes sense to me but I do not have any experience with Mauser-system.

Bohemia added a subscriber: Bohemia.May 8 2016, 5:11 PM

Mosin's a bolt action. The moment you open the bolt, a shell is ejected.

Not only is this issue not realistic, but it also takes much longer than if the animation was correct.

Currently, the process goes: fire shot > character runs the bolt immediately like a skrub.

Which means, after the 5th shot on a fully loaded Mosin, the bolt is pulled back, and there is nothing in the breach/chamber/internal mag.

You do load ammo, and the character puts 5 rounds into the internal mag, then pushes the bolt forward, at which time the bolt picks up the the top round and pushes it into the chamber. The weapon is now hot.

Currently, the animation for a full "load ammo" has the character put 5 rounds in, then pushes the bolt forward, THEN runs the bolt again to eject a phantom round, then loads the next round into the chamber.

That last bit takes an extra second or so, and when you're in a firefight, you don't have that extra second for it.

Hopefully we don't have to wait till beta to see this problem fixed.

Cheers.