As far as I can tell you changed for berries
totalVolume 10 -> 40
energy 3 -> 70
nutritionalIndex 1 -> 32
but it's still
water 4 -> 4
Maybe an oversight?
As far as I can tell you changed for berries
totalVolume 10 -> 40
energy 3 -> 70
nutritionalIndex 1 -> 32
but it's still
water 4 -> 4
Maybe an oversight?
Nothing change in 0.36.115.297
class BerryBase : FruitBase {
scope = public; displayName = "Berries"; descriptionShort = "Berries"; model = "\dz\gear\food\blueberries.p3d"; absorbency = 0.4; class Nutrition { totalVolume = 40; energy = 70; water = 4; nutritionalIndex = 32; }; class UserActions : UserActions { class Eat : Eat { displayNameDefault = "Eat berries"; useQuantity = 1; keepEmpty = 0; }; class ForceFeed : ForceFeed { displayNameDefault = "Feed berries"; useQuantity = 1; keepEmpty = 0; }; }; handAnim[] = {"OFP2_ManSkeleton", "\DZ\anims\data\anim\sdr\ik\food\kiwi.rtm"};
};
class Berry_Sambucus : BerryBase {
displayName = "Sambucus berries"; descriptionShort = "Cooked berries of Sambucus are edible."; class UserActions : UserActions { class Eat : Eat { onComplete = "_poisonChance = random 1; switch true do {case (_poisonChance < 0.05): {[0,_person,'FoodPoisoning_MediumImpact'] call event_modifier;}; case (_poisonChance < 0.85): {[0,_person,'FoodPoisoning_LightImpact'] call event_modifier;};};"; }; class ForceFeed : ForceFeed { onComplete = "_poisonChance = random 1; switch true do {case (_poisonChance < 0.05): {[0,_target,'FoodPoisoning_MediumImpact'] call event_modifier;}; case (_poisonChance < 0.85): {[0,_target,'FoodPoisoning_LightImpact'] call event_modifier;};};"; }; };
};
class Berry_Canina : BerryBase {
displayName = "Canina berries"; descriptionShort = "Great source of vitamin C!"; model = "\dz\gear\food\Poisonousberries.p3d";
};