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New fall damage too severe.
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Description

Is seems to be back to what it was a month ago. I fell once from 2m, died, was basically healthy. Again, fell from the hospital roof to second floor roof, maybe 5m, again died. Should I not have just broken my legs?

Since this is experimental, can we revert back to the previous damage model for falling, so I can still play, and find bugs? At least until it is tested more internally.

Details

Legacy ID
1934205949
Severity
None
Resolution
Open
Reproducibility
Always
Category
Movement
Steps To Reproduce

Fall, possibly with some forward momentum, from a height of >2m.

Event Timeline

emenius edited Steps To Reproduce. (Show Details)Feb 7 2014, 1:43 AM
emenius set Category to Movement.
emenius set Reproducibility to Always.
emenius set Severity to None.
emenius set Resolution to Open.
emenius set Legacy ID to 1934205949.May 8 2016, 4:57 PM

This may be to do with the ragdoll system not being implemented properly yet, say you go walking off a roof with the ragdoll system in place and working, it would more then likely cause you to flip or spin or rotate as you fall maybe all depends on how heavy the backpack you have and projection etc (like in real life) what we could be seeing as just landing on our feet on our screen maybe in the code it is reading it as character has just landed on his face or head equaling instant death.

It may or may not be this (depends if it is in the code and not animated properly yet)