Page MenuHomeFeedback Tracker

Server respawns loot; Resolve loot issues on busy servers.
New, WishlistPublic

Description

I know this isn't a bug, but it bugs most people. Either you get lucky and join the server just after it has restarted or survive until it does hopefully, or you have to hop servers to get loot to survive.

The solution would be to respawn the loot, or keep the dead bodies around forever, which would be pretty realistic, but not going to happen I'm guessing.

So the mechanism to respawn loot could just be a process of iterating through the loot spots and checking that no player is within say 200m-2km, and spawn something there 1 out of 10 times or something like that. This would have the positive side effect of keeping players from culminating around hotspots, unless just for combat(elektro), forcing them to forge around the map to remote areas.

Although this concept isn't realism, being confined to a region with finite resources(Cherno) isn't either.

Details

Legacy ID
3270079978
Severity
None
Resolution
Open
Reproducibility
N/A
Steps To Reproduce

Play on a busy server.

Event Timeline

emenius edited Steps To Reproduce. (Show Details)Feb 4 2014, 7:08 AM
emenius set Category to category:items.
emenius set Reproducibility to N/A.
emenius set Severity to None.
emenius set Resolution to Open.
emenius set Legacy ID to 3270079978.May 8 2016, 4:52 PM
R834 added a subscriber: R834.May 8 2016, 4:52 PM
R834 added a comment.Feb 4 2014, 7:25 PM

Loot respawning has already been confirmed to be coming soon. Take a look at this thread on the forum:

http://forums.dayzgame.com/index.php?/topic/156129-confirmed-upcoming-features-for-dayz/

Respawning Zombies & Loot
Target Delivery: Early 2014
Currently to have the server check if something needs respawning can cause an issue with performance. We did not want to go with a "scripted" solution for respawning, and it is expensive on server performance. Player spawning on the coast is conducted by the engine, and we are going to employ a similar process for managing zombie and loot spawn (possibly parallelized). This is a high priority task and zombie respawn at least is very close to being implemented.