It seems to me that server random algorithm used to determine spawned items is not that good.
I report this feeling because I noticed :
- On common loot:
Same common loot type and condition can be found in a same building;
For example, in an industrial builind one can found 4 bike helmets (on 6 loot slots available) which are, say, 2 colors different (2 are black and 2 are green) and are same condition by color (the 2 blacks are badly damaged and the 2 green are pristine).
- On rare loot:
Same rare loot can sometimes be found twice in one building. According to probabilities it's alright, but it seems to happen quite oftenly. For example I found 2 small protector case.
As a game developper and as it happened to me to put my hands into random algorithm, it reminds me the kind of issue we had in my company after changing our random. {F29983}