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Bad loot spawn random algorithm
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Description

It seems to me that server random algorithm used to determine spawned items is not that good.

I report this feeling because I noticed :

  • On common loot:

Same common loot type and condition can be found in a same building;
For example, in an industrial builind one can found 4 bike helmets (on 6 loot slots available) which are, say, 2 colors different (2 are black and 2 are green) and are same condition by color (the 2 blacks are badly damaged and the 2 green are pristine).

  • On rare loot:

Same rare loot can sometimes be found twice in one building. According to probabilities it's alright, but it seems to happen quite oftenly. For example I found 2 small protector case.

As a game developper and as it happened to me to put my hands into random algorithm, it reminds me the kind of issue we had in my company after changing our random. {F29983}

Details

Legacy ID
441507021
Severity
None
Resolution
Open
Reproducibility
Sometimes
Category
General

Event Timeline

grip_inc set Category to General.Jan 30 2014, 2:01 PM
grip_inc set Reproducibility to Sometimes.
grip_inc set Severity to None.
grip_inc set Resolution to Open.
grip_inc set Legacy ID to 441507021.May 8 2016, 4:47 PM
grip_inc added a subscriber: grip_inc.

Still same issue as in version .42

No update here, just another way i noticed the issue:
One can loot an entire village without finding any, for example, can opener, then in one building, find 2 of it.

yeah i can see this being an issue. Added a picture of one of the military loot spawns with 3 of the same item. And i was under the influence that Long Range Scopes were the really high on the rare loot table.