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Delay lag killing
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Description

I'm currently taking a break from SA because I'm tired of people killing me after I have already killed them. I am fully aware this is alpha and I don't expect all bugs to be sorted out but somehow it does not even seem like this lag issue is on the list of things to get fixed. I don't understand why EVERY server I play has some sort of delay after shooting someone. They have time to shoot you back or move before they actually die. In some extreme cases I can shoot another player dead on and they have time to empty half a 60rnd 5.56 clip before their character actually dies. I don't want to KOS, I don't even KOS if they have a weapon and could be aggressive but this is when I have the drop on them. What's the point of being tactical and not KOS if they can just turn, you kill them, and they still get to empty a clip into you. People say it's because somethings are server-side vs client-side but when I have 20 ping and they enemy has 50-100 ping this should not be happening ALL THE TIME. I have played many games where ping is a factor in game play such as Counter-Strike,Left for dead, GTA IV and none of them have this bad of lag even on a server with 250 ping.
If someone has a good explanation for why this happens I'd love to hear it but until it is fixed i'm done playing. I don't see how this game breaking issue is not discussed more.
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tl;dr: Fix the lag that allows dead players to shoot you after they have already been killed.

Details

Legacy ID
2384898414
Severity
None
Resolution
Open
Reproducibility
Always
Steps To Reproduce

just shoot people it always happens

Event Timeline

guest edited Steps To Reproduce. (Show Details)Jan 8 2014, 11:32 PM
guest set Category to category:characters.
guest set Reproducibility to Always.
guest set Severity to None.
guest set Resolution to Open.
guest set Legacy ID to 2384898414.May 8 2016, 4:14 PM