I'm currently taking a break from SA because I'm tired of people killing me after I have already killed them. I am fully aware this is alpha and I don't expect all bugs to be sorted out but somehow it does not even seem like this lag issue is on the list of things to get fixed. I don't understand why EVERY server I play has some sort of delay after shooting someone. They have time to shoot you back or move before they actually die. In some extreme cases I can shoot another player dead on and they have time to empty half a 60rnd 5.56 clip before their character actually dies. I don't want to KOS, I don't even KOS if they have a weapon and could be aggressive but this is when I have the drop on them. What's the point of being tactical and not KOS if they can just turn, you kill them, and they still get to empty a clip into you. People say it's because somethings are server-side vs client-side but when I have 20 ping and they enemy has 50-100 ping this should not be happening ALL THE TIME. I have played many games where ping is a factor in game play such as Counter-Strike,Left for dead, GTA IV and none of them have this bad of lag even on a server with 250 ping.
If someone has a good explanation for why this happens I'd love to hear it but until it is fixed i'm done playing. I don't see how this game breaking issue is not discussed more.
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tl;dr: Fix the lag that allows dead players to shoot you after they have already been killed.
Description
Description
Details
Details
- Legacy ID
- 2384898414
- Severity
- None
- Resolution
- Open
- Reproducibility
- Always
Steps To Reproduce
just shoot people it always happens