After being hit a single time with a pipe wrench my char went unconscious and I can't seem to find this balanced at all since unconsciousness in this condition means certain death.
The player was right in front of me (we were both fresh spawns) and even though I had a clear advantage for having a firefighter axe I couldn't even draw the weapon to have a chance of fighting back. It would be much worse if I was fully geared and had lost hours of scavenging because someone hit me a single time with a weapon he found after playing for 3 minutes.
Realistically, I understand that being hit by a pipe wrench in the head will probably make you unconscious but for gameplay's sake this shouldn't happen and in the worst case our chars should get knocked out just like it happens already when we are punched in the head. Another idea would be preventing a weapon from making another player unconscious unless he is crouched or is hit from behind.