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Zombies hear/see players independent of movement speed/possition
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I have tested that the distance at which a zombie will produce aggro does not change with slower movement, crouching or proning. This makes stealth worthless. The zombies have also aggroed from as far as 300 meters away and ran towards players, sometimes stopping halfway before reaching the player. I am not sure that this is the intended distance for zombie aggro, however I feel it is to extreme.


Legacy ID

Event Timeline

karl87 set Category to category:aibehavior.Jan 2 2014, 4:56 AM
karl87 set Reproducibility to Always.
karl87 set Severity to None.
karl87 set Resolution to Open.
karl87 set Legacy ID to 2823329466.May 8 2016, 3:50 PM
deewd22 added a subscriber: deewd22.May 8 2016, 3:50 PM

:D I had some very funny moments with zombies running towards me from ranges over 500m. If you are hiding close to an Airfield it can be ridicioulus, everyone knows where you are if a zombie runs towards you even from 500 metres and even if he stops 200m in front of you.