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Players Warp Through Walls
Closed, ResolvedPublic

Description

I looked and couldn't find another post like this, but I may have missed it.

Very often, when a play walks tight up against a wall, they protrude through the other side for moments. They are not glitching entirely through, the wall still blocks them from moving.

While its nice for me, because on multiple occasions I've seen people before they come into the house I'm in, or if they are on the other side of a wall, its pretty unfair to everyone.

(I'm not sure if you can shoot them while they are glitched through)

Details

Legacy ID
938371374
Severity
None
Resolution
Fixed
Reproducibility
Sometimes
Steps To Reproduce

Stand on one side of a wall, or inside a building.
Have your buddy run along the other side of the wall tight, and they will poke through sometimes.

Event Timeline

Jubblies edited Steps To Reproduce. (Show Details)Jan 1 2014, 6:25 PM
Jubblies set Category to category:environment.
Jubblies set Reproducibility to Sometimes.
Jubblies set Severity to None.
Jubblies set Resolution to Fixed.
Jubblies set Legacy ID to 938371374.May 8 2016, 3:49 PM
Atanar added a subscriber: Atanar.May 8 2016, 3:49 PM

This should definitly get fixed, it isn't randomly happening but can be (ab)used methodically, mostly because of client-sided hit checks. Say Someone is on the other side of an unenterable building and he knows you are there, you can just run pressed against the wall and circle the building without anyone seeing you. It's basically space-limited ghostmode.
Related to id=3898 and id=1732.

Hello Jubblies,

Thanks for sending in your feedback regarding this issue. I'll close out your ticket since this should already have been fixed.

Regards,
JStewart