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Incorrect position of a sound
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Description

There is a bug with a player groaning sound. When the sound is played it is "attached" to the player that hears it, not to the sound source. The sound incorrectly rotates with the player.

Details

Legacy ID
1050064025
Severity
None
Resolution
Open
Reproducibility
Always
Category
Sound
Steps To Reproduce

Two players are needed:
Player A - having the issue
Player B - the person that groans (must be hurt) - the sound source

Player A moves after Plyer B.
When Player B starts groaning, Player A rotates in any direction.
If the sound is still played then Player A hears it in front of him even if Player B is on the side of Player A.

Event Timeline

lipek edited Steps To Reproduce. (Show Details)Dec 29 2013, 8:00 PM
lipek set Category to Sound.
lipek set Reproducibility to Always.
lipek set Severity to None.
lipek set Resolution to Open.
lipek set Legacy ID to 1050064025.May 8 2016, 3:40 PM
Bohemia added a subscriber: lipek.Dec 29 2013, 8:00 PM
lipek added a comment.Dec 20 2014, 7:41 PM

Now there is also the same problem with a zombie sounds. This is problematic because you can't be sure from which direction zombie is coming.

I can confirm this as well, sounds like closing gates in the middle of a field? is this the type of incorrect sounds your getting?

I have now filtered out many of these sounds and just thought they where part of the game to confuse you. But if you listen closely you do hear odd sounds in the middle of no where.

Not sure if this is intended or not.

lipek added a comment.Jan 15 2015, 7:46 PM

FIRMSneakydude: I think you refer to a different problem. I confirm that there are random industrial-like sounds in a middle of a filed. However this ticket is about sounds that are played in correct moment and in correct context but they are not attached to the position of a source object. Instead, the sound is rotating with a player's head. This creates a big confusion. Examples are: zombie sounds and thunders.