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combat logging server hopping
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Description

while having a player pinned, he combat logged (*logged into another server....crossed the open field behind my position, logged back into the server I was on and shot me in the back)

Details

Legacy ID
4252910749
Severity
None
Resolution
Duplicate
Reproducibility
Sometimes
Category
Multiplayer
Additional Information

to prevent this .... each server should have your character start new on the beach, or when you log into other servers they should log in at different areas..(to avoid this cheat)...you should have a 30 sec or 1 min timer to log out, during which time you can still be killed in game

Event Timeline

Necronn edited Additional Information. (Show Details)Dec 27 2013, 10:14 PM
Necronn set Category to Multiplayer.
Necronn set Reproducibility to Sometimes.
Necronn set Severity to None.
Necronn set Resolution to Duplicate.
Necronn set Legacy ID to 4252910749.May 8 2016, 3:34 PM
pockets added a subscriber: pockets.May 8 2016, 3:34 PM

I was also thinking, I had a few ppl i've held at gunpoint and told them to get down (I fully intended on letting them live, just needed some blood bags filled) but they also logged while i was literally like 5 feet from them, Maybe to counter this, they could prevent combat logging by not letting players log out if there's a person within proximity of direct chat. (30M i believe but could be wrong) however if they are on your friends list through steam they could still log out (in case you're playing with friends and you all log out together). Just s suggestion, and possible solution.

I disagree with logging out and ending up on the coast in another server though, because I have so many diferent servers i play on, it would be frustrating not to know which one i was on last :/ Plus I tend to look for the more populated ones and if that specific server had nobody on i wouldn't want to run all over the place b/c i logged out on another server (that would suck as there's already enough senseless running around meeting up with scattered friends) But i'm sure there is a way to come up with a suggestion to fix the server hopping/ combat logging.

Currently this is how it works:

  • You find a safe place (a fallacy, there are no safe places in dayz)
  • You assess the surroundings and determine you would most likely stay alive for the next 30secs
  • you press escape and choose exit
  • you are now looking at the main menu.
  • your character is still in game sitting down for the next 30secs.

Sure it might stop combat logging, but essentially it's a mechanic designed to provide free loot and kills for griefers. Dean Hall vaguely suggested that it was designed to prevent server hopping and ghosting. But I can't see how it does.

The way it should happen

Prevent Server Hopping & Prevent Ghosting

  • Switching server(or server group) within X hours of joining current server(or server group) results in you being moved to a random location that is neither near other players or high value loot locations.

The benefits of this are:

  • Loot Hoppers will be facing a far amount of time running to new high value loot locations each time they change
  • Ghosters will find that they are now facing a long trek to attempt their "flanking" manuvure.

The downsides are :

  • Players performing a legitimate server change will find themselves in new locations.
    • However if these server changes are happening after an hour or so then we should probably leave them in the same location.

Prevent Combat Logging

  • You find a safe place (a fallacy, there are no safe places in dayz)
    • ensure you are not in a status of combat.
    • You assess the surroundings and determine you would most likely stay alive for the next 30secs
  • You press escape and choose exit
  • Your character is sitting down for the next 30secs watching a timer.
    • At this point you are only able to stand back up or move your head.
    • Head movement will not cancel the logout timer process.
    • Standing or clicking the cancel button will cancel the logout process.
  • Someone finds you before the timer ends? move and defend yourself. simple. logout prevented.
    • You will then be in combat for the next 60secs.

People claim my idea allows for abuse, but I can't see how.

The common counter argument is:

  • Sit in a building, with only a door way view to your sitting location
  • Initiate the logout timer
  • Wait for someone to come:
    • If no one arrives:
      • let logout timer get to 29secs, cancel the timer.
    • If someone comes, (now here is their crazy logic):
      • Stand-up and defend yourself. (wow, aborted, much combat log, wut?)

There is a group of people that hate the idea that someone logging out can cancel the logout and defend themselves.
The only reason I can think of that someone wouldn't like that is because it means can't catch people in the process of logging out undefended.

Duplicate of #3236 (Combat Logging and Server Jumping Suggestion).

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Refer to the original to provide additional information on the issue.

Regards,
Johnny