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Aiming in third and first person differ
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While aiming at something in third person when you toggle to first person you will be aiming at something considerably lower. If you aim at something in first person, and toggle to third, your dot is much higher.

This is a very big problem in 3rd person. If you have not noticed if you put your sight dot on something like a zombies head in 3rd person, your character stoops and punches them in the chest. To punch a zombie in the face in third person, I have to aim well above their head so that my character doesn't bend over and punch in a downward vector.


Legacy ID
Ingame UI
Steps To Reproduce

aim at something and toggle between views

Additional Information

What you are aiming at should be consistent throughout views regardless of the height of the camera. This may only cause a problem for melee weapons because you switch to first person while aiming down the sights. I will test it to see if the guns work the same way in third person.

Event Timeline

TITAN edited Steps To Reproduce. (Show Details)Dec 27 2013, 12:09 PM
TITAN edited Additional Information. (Show Details)
TITAN set Category to Ingame UI.
TITAN set Reproducibility to Always.
TITAN set Severity to None.
TITAN set Resolution to Open.
TITAN set Legacy ID to 1357830539.May 8 2016, 3:32 PM