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shader adaptation bug
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Description

looks like postprocess shader of dayz got a mistake in it, since each time adaptation changes from "darker" to "brighter" we can see tonemapping lagg (color out of range - "black sun")

its easy to fix - just put one line right after tonemapping:
outcolor.rgb = saturate(outcolor.rgb); , this will clamp the possible output from 0...1 that corresponds LDR

also this may happen due to odd adaptation ranges and sensibility

Details

Legacy ID
1272988450
Severity
None
Resolution
Open
Reproducibility
Always
Steps To Reproduce

this mostly visible on sun dawn/rise time, with half or more bloom power in settings.

  1. look away from the sun, so game with adapt to darker zone
  1. make a quick turn around, and u'll see the "black sun" for a few moments, before adaptation tunes to brigher zone

Event Timeline

againstallautority set Category to category:environment.
againstallautority set Reproducibility to Always.
againstallautority set Severity to None.
againstallautority set Resolution to Open.
againstallautority set Legacy ID to 1272988450.May 8 2016, 3:21 PM