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Wrong bullet ballistics - many incorrect airFrictions and initSpeeds
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Description

Full description and suggested fixes here:

http://forums.dayzgame.com/index.php?/topic/157148-correcting-sa-ballistics/

Quite low priority, but simple to fix whenever time is available.

Related to issue 0000912.

Details

Legacy ID
1473251363
Severity
None
Resolution
Open
Reproducibility
Always
Steps To Reproduce

Nada

Additional Information

None

Event Timeline

Bohemia edited Steps To Reproduce. (Show Details)Dec 23 2013, 8:25 AM
Bohemia edited Additional Information. (Show Details)
Bohemia set Category to category:weapons.
Bohemia set Reproducibility to Always.
Bohemia set Severity to None.
Bohemia set Resolution to Open.
Bohemia set Legacy ID to 1473251363.May 8 2016, 3:15 PM
Bohemia added a subscriber: R834.Dec 23 2013, 8:25 AM
Rusk added a subscriber: Rusk.May 8 2016, 3:15 PM
Rusk added a comment.Dec 23 2013, 8:29 AM

Despite it being low priority this is a no brainer when deciding if to fix or not. Would be nice to get staff confirmation that this is marked for fixing at a later stage. Cheers!

Bohemia added a subscriber: Bohemia.May 8 2016, 3:15 PM

Noticed the new .357 Magnum also fires at 930 m/s when using loose rounds, but 260 m/s when using a speedloader... both numbers are incorrect (off by a very, very large amount) and this should be fixed ASAP since it may also affect damage.

All errors still present in current build.

Most notably the .357 revolver fires at 930 m/s, or over 2.5x the real velocity - this may have a very large and unintended effect on damage.

Rusk added a comment.Jan 7 2014, 7:08 PM

I would appreciate a quick note from the devs on behalf of the topic. This seems essential in the long haul!