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Zombies are unaffected by doors and often unaffected by building structures
Closed, ResolvedPublic


Zombies, when aggro'd to your character, will pass through closed doors to get to you and often pass through walls and objects in rooms.

I have also tried closing a door from the outside with a zombie inside the building and they ignore the door. I'm not sure if this is intentional right now until a way for zombies to knock down/open doors is implemented but as it stands it appears to be an error.

Perhaps zombies remaining at the door and banging on it could be a good solution.


Legacy ID
Steps To Reproduce

Simple have a zombie chase you into a building with a closed door.

Event Timeline

uljira edited Steps To Reproduce. (Show Details)Dec 22 2013, 4:28 AM
uljira set Category to category:aibehavior.
uljira set Reproducibility to Always.
uljira set Severity to None.
uljira set Resolution to Duplicate.
uljira set Legacy ID to 2855684213.May 8 2016, 3:07 PM
Noopguy added a subscriber: Noopguy.May 8 2016, 3:07 PM

No shit. Devs already know this because they told us in pre alpha streams

uljira added a subscriber: uljira.May 8 2016, 3:07 PM

That's good to know. I wasn't aware of that and thought I'd make a bug post on the off chance, there's no need to be a dick about it as it's always good that people take the time to post up bug reports.

uljira its good that you reported this. Even know the devs already know about this there is no way for you to know unless you were a player of the Dayz mod. The zombie AI needs a ton of work still and banging on the door when its closed is a great idea and I would love to see it implemented! Welcome to Dayz! and keep reporting bugs!

Thanks Benny, sorry if I was a bit blunt/crude in my previous message.

I'll keep reporting bugs as I come across them, better to report ones already heard and be a bit redundant than not atall and leave something unfixed. Thanks for the comment.

R834 added a subscriber: R834.May 8 2016, 3:07 PM
R834 added a comment.Mar 9 2014, 1:08 PM

Zombies clipping through objects is a known issue.

Please refer to the primary report at #77