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AI are too hard to loose
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Description

Zeds walk through door's and walls, making it impossible to "lose them" in cities

Details

Legacy ID
1135760749
Severity
None
Resolution
Open
Reproducibility
Always
Additional Information

Coupled with the current melee problem (it became incredibly hard to hit anything recently) this makes the zeds an un-enjoyable experience in the beginning

Event Timeline

Crush edited Additional Information. (Show Details)Dec 22 2013, 2:59 AM
Crush set Category to category:aibehavior.
Crush set Reproducibility to Always.
Crush set Severity to None.
Crush set Resolution to Open.
Crush set Legacy ID to 1135760749.May 8 2016, 3:07 PM