Because of the real-time Day/Night cycle most players are forced to play in extreme darkness. While many players do not mind the extreme darkness this has proven to be unpopular among many others. Persistent, unavoidable night-time gameplay can exclude potential players/consumers, especially those in the target audience. (Children have more time during the day to play video games but likely will not want to play games as serious as DayZ).
Description
Details
- Legacy ID
- 1478577129
- Severity
- None
- Resolution
- Open
- Reproducibility
- Always
- Category
- General
Play DayZ after normal work hours in the US. (GMT -4 to -10)
Solution: Increase the brightness of nights (refer to Left 4 Dead nights) for more accommodating brightness levels and/or make the day/night cycle closer to 1hr long like in most successful games. If the devs prefer nights the nights can last 1hr while day might last 20 minutes.
A shorter day/night cycle will actually add a more interesting gameplay experience to the game in that players would need to plan for day/night changes. Currently players do not have to plan for day/night changes, they are simply enduring an unnecessarily forced and unpopular gameplay condition because of a failed game concept. Why allow a public beta if players are forced to adhere to Dean Hall's personal preferences? Please change the day/night cycle for the sake of the title and future success of your dev studio. We all want this to succeed. Thanks for all your great work thus far.
Event Timeline
While there are certainly lots of players who don't mind the extreme darkness many players who love so much else about the game cannot stand playing in the dark constantly.
Refer to Left 4 Dead night brightness for more accommodating and moderate darkness levels.
So far it looks like a vast majority or players who love this game and want to play this game would prefer to see just a little bit of daylight. Games fail when player feedback and fun factor is foregone for stubborn developer concepts.