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Server doesn't check for player collision to walls.
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Description

When I for instance run against a wall, to other players it looks like I'm running through it even though in my client I stay still. When I stop the game rubber-bands me back to my real position.

Details

Legacy ID
4288642801
Severity
None
Resolution
Open
Reproducibility
Always
Category
Movement
Steps To Reproduce

You need two players

  1. Find a wall
  2. Go on opposite sides of the wall.
  3. Player 1 runs against wall
  4. Player 2 can see Player 1 on the other side and attack him.
Additional Information

I can be attacked and killed when I appear on the other side of the wall, without me ever seeing the attacker.

I can disconnect while running against a wall, and the server saves my position behind the wall. When I reconnect I've gone "through" the wall.

Event Timeline

Koppis edited Steps To Reproduce. (Show Details)Dec 19 2013, 9:27 AM
Koppis edited Additional Information. (Show Details)
Koppis set Category to Movement.
Koppis set Reproducibility to Always.
Koppis set Severity to None.
Koppis set Resolution to Open.
Koppis set Legacy ID to 4288642801.May 8 2016, 2:37 PM
Atanar added a subscriber: Atanar.May 8 2016, 2:37 PM

Related to id=3898 and id=5017.