When I for instance run against a wall, to other players it looks like I'm running through it even though in my client I stay still. When I stop the game rubber-bands me back to my real position.
Description
Description
Details
Details
- Legacy ID
- 4288642801
- Severity
- None
- Resolution
- Open
- Reproducibility
- Always
- Category
- Movement
Steps To Reproduce
You need two players
- Find a wall
- Go on opposite sides of the wall.
- Player 1 runs against wall
- Player 2 can see Player 1 on the other side and attack him.
Additional Information
I can be attacked and killed when I appear on the other side of the wall, without me ever seeing the attacker.
I can disconnect while running against a wall, and the server saves my position behind the wall. When I reconnect I've gone "through" the wall.