I noticed the Level of Detail of log stacks rapidly changing when running past it in a certain distance. This issue appears if the object quality level is normal or higher (the greater the quality - the greater the distance has to be). Zooming in provoces the issue even more. There might be a correlation with objects in between i.g trees because of broken line of sight. {F28558} {F28559} {F28560}
Description
Description
Details
Details
- Legacy ID
- 237338802
- Severity
- None
- Resolution
- Open
- Reproducibility
- Always
Steps To Reproduce
Run parallel to a log stack with object quality at normal or higher.
Additional Information
AMD Radeon HD 7950
Catalyst-Version: 13.8
Direct3D-Version: 9.14.10.0989