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log stacks LOD flickers when running past it
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Description

I noticed the Level of Detail of log stacks rapidly changing when running past it in a certain distance. This issue appears if the object quality level is normal or higher (the greater the quality - the greater the distance has to be). Zooming in provoces the issue even more. There might be a correlation with objects in between i.g trees because of broken line of sight. {F28558} {F28559} {F28560}

Details

Legacy ID
237338802
Severity
None
Resolution
Open
Reproducibility
Always
Steps To Reproduce

Run parallel to a log stack with object quality at normal or higher.

Additional Information

AMD Radeon HD 7950
Catalyst-Version: 13.8
Direct3D-Version: 9.14.10.0989

Event Timeline

moac_supreme edited Additional Information. (Show Details)
moac_supreme set Category to category:environment.
moac_supreme set Reproducibility to Always.
moac_supreme set Severity to None.
moac_supreme set Resolution to Open.
moac_supreme set Legacy ID to 237338802.May 8 2016, 2:35 PM

@Remote Six (3rd Pic): Is that an issue with the fir-LOD ( = depends on distance)?

I accidentally uploaded that image to your report instead of mine.