A friend had found out a weird glitch, I do not know if you guys know about it BUT you can duplicate items and combat loggers keep their items after death.
I've killed a couple of people and their body just disappears, this is preventing me and a couple of my friends of playing the game, we don't want to go on the MOD as it lags.
Please fix this sooner or later?
Description
Details
- Legacy ID
- 3653976381
- Severity
- None
- Resolution
- Duplicate
- Reproducibility
- Always
Duplicating:
You need 2 people
PERSON A has M4a1
PERSON B has nothing
Person A has to die and on the loading screen it says "you are dead"
for PERSON B the body is still there he can take the M4A1
Person A will respawn right?... No... he presses ESC and Exits the game
for PERSON B the body of Person A will disappear
Person A respawns in the SAME position with the SAME item
this is both Combat Logging and Duplicating items into 1 thing.
After my friend had told me you can combat log and you cant lose any things I thought about Duplicating items and tried it, it worked and the SECOND I found out I have been Writing this piece of feedback/report page.
Just to clarify; I do not want to get in trouble in any way, So I have Duplicated once as I was testing it.
that was the only time, I would like to make this game even better than it is which is AMAZING. <3 Money well spent btw.
Event Timeline
Make sure to search your bug before submitting a new issue. This is a duplicate of 378
http://feedback.dayzgame.com/view.php?id=378
Currently this is how it works:
- You find a safe place (a fallacy, there are no safe places in dayz)
- You assess the surroundings and determine you would most likely stay alive for the next 30secs
- you press escape and choose exit
- you are now looking at the main menu.
- your character is still in game sitting down for the next 30secs.
Sure it might stop combat logging, but essentially it's a mechanic designed to provide free loot and kills for griefers. Dean Hall vaguely suggested that it was designed to prevent server hopping and ghosting. But I can't see how it does.
The way it should happen
Prevent Server Hopping & Prevent Ghosting
- Switching server(or server group) within X hours of joining current server(or server group) results in you being moved to a random location that is neither near other players or high value loot locations.
The benefits of this are:
- Loot Hoppers will be facing a far amount of time running to new high value loot locations each time they change
- Ghosters will find that they are now facing a long trek to attempt their "flanking" manuvure.
The downsides are :
- Players performing a legitimate server change will find themselves in new locations.
- However if these server changes are happening after an hour or so then we should probably leave them in the same location.
Prevent Combat Logging
- You find a safe place (a fallacy, there are no safe places in dayz)
- ensure you are not in a status of combat.
- You assess the surroundings and determine you would most likely stay alive for the next 30secs
- You press escape and choose exit
- Your character is sitting down for the next 30secs watching a timer.
- At this point you are only able to stand back up or move your head.
- Head movement will not cancel the logout timer process.
- Standing or clicking the cancel button will cancel the logout process.
- Someone finds you before the timer ends? move and defend yourself. simple. logout prevented.
- You will then be in combat for the next 60secs.
People claim my idea allows for abuse, but I can't see how.
The common counter argument is:
- Sit in a building, with only a door way view to your sitting location
- Initiate the logout timer
- Wait for someone to come:
- If no one arrives:
- let logout timer get to 29secs, cancel the timer.
- If someone comes, (now here is their crazy logic):
- Stand-up and defend yourself. (wow, aborted, much combat log, wut?)
- If no one arrives:
There is a group of people that hate the idea that someone logging out can cancel the logout and defend themselves.
The only reason I can think of that someone wouldn't like that is because it means can't catch people in the process of logging out undefended.