Page MenuHomeFeedback Tracker

DUPLICATING ITEMS + COMBAT LOGGERS
Closed, ResolvedPublic

Description

A friend had found out a weird glitch, I do not know if you guys know about it BUT you can duplicate items and combat loggers keep their items after death.
I've killed a couple of people and their body just disappears, this is preventing me and a couple of my friends of playing the game, we don't want to go on the MOD as it lags.
Please fix this sooner or later?

Details

Legacy ID
3653976381
Severity
None
Resolution
Duplicate
Reproducibility
Always
Steps To Reproduce

Duplicating:
You need 2 people
PERSON A has M4a1
PERSON B has nothing
Person A has to die and on the loading screen it says "you are dead"
for PERSON B the body is still there he can take the M4A1
Person A will respawn right?... No... he presses ESC and Exits the game
for PERSON B the body of Person A will disappear
Person A respawns in the SAME position with the SAME item
this is both Combat Logging and Duplicating items into 1 thing.

Additional Information

After my friend had told me you can combat log and you cant lose any things I thought about Duplicating items and tried it, it worked and the SECOND I found out I have been Writing this piece of feedback/report page.

Just to clarify; I do not want to get in trouble in any way, So I have Duplicated once as I was testing it.
that was the only time, I would like to make this game even better than it is which is AMAZING. <3 Money well spent btw.

Event Timeline

CookiiM0nster edited Additional Information. (Show Details)
CookiiM0nster set Category to category:items.
CookiiM0nster set Reproducibility to Always.
CookiiM0nster set Severity to None.
CookiiM0nster set Resolution to Duplicate.
CookiiM0nster set Legacy ID to 3653976381.May 8 2016, 2:29 PM
R834 added a subscriber: R834.May 8 2016, 2:29 PM
R834 added a comment.Dec 18 2013, 6:31 PM

Make sure to search your bug before submitting a new issue. This is a duplicate of 378
http://feedback.dayzgame.com/view.php?id=378

Nejikun added a subscriber: Nejikun.May 8 2016, 2:29 PM

I ve manage to do that too, and already reported.

R834 added a subscriber: airtonix.May 8 2016, 2:29 PM
R834 added a comment.Feb 2 2014, 1:04 PM

@airtonix

I think you might have posted that in the wrong place..

Currently this is how it works:

  • You find a safe place (a fallacy, there are no safe places in dayz)
  • You assess the surroundings and determine you would most likely stay alive for the next 30secs
  • you press escape and choose exit
  • you are now looking at the main menu.
  • your character is still in game sitting down for the next 30secs.

Sure it might stop combat logging, but essentially it's a mechanic designed to provide free loot and kills for griefers. Dean Hall vaguely suggested that it was designed to prevent server hopping and ghosting. But I can't see how it does.

The way it should happen

Prevent Server Hopping & Prevent Ghosting

  • Switching server(or server group) within X hours of joining current server(or server group) results in you being moved to a random location that is neither near other players or high value loot locations.

The benefits of this are:

  • Loot Hoppers will be facing a far amount of time running to new high value loot locations each time they change
  • Ghosters will find that they are now facing a long trek to attempt their "flanking" manuvure.

The downsides are :

  • Players performing a legitimate server change will find themselves in new locations.
    • However if these server changes are happening after an hour or so then we should probably leave them in the same location.

Prevent Combat Logging

  • You find a safe place (a fallacy, there are no safe places in dayz)
    • ensure you are not in a status of combat.
    • You assess the surroundings and determine you would most likely stay alive for the next 30secs
  • You press escape and choose exit
  • Your character is sitting down for the next 30secs watching a timer.
    • At this point you are only able to stand back up or move your head.
    • Head movement will not cancel the logout timer process.
    • Standing or clicking the cancel button will cancel the logout process.
  • Someone finds you before the timer ends? move and defend yourself. simple. logout prevented.
    • You will then be in combat for the next 60secs.

People claim my idea allows for abuse, but I can't see how.

The common counter argument is:

  • Sit in a building, with only a door way view to your sitting location
  • Initiate the logout timer
  • Wait for someone to come:
    • If no one arrives:
      • let logout timer get to 29secs, cancel the timer.
    • If someone comes, (now here is their crazy logic):
      • Stand-up and defend yourself. (wow, aborted, much combat log, wut?)

There is a group of people that hate the idea that someone logging out can cancel the logout and defend themselves.
The only reason I can think of that someone wouldn't like that is because it means can't catch people in the process of logging out undefended.

R834 added a comment.Mar 5 2014, 8:17 PM

Duplicate report