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Using "optics" (secondary mouse button) with melee weapons prevents jogging
Closed, ResolvedPublic


Pressing secondary mouse button when wielding a melee weapon or any other item that does not have ironsights/optics acts as though the player is aiming through the optics and prevents jogging, this is highly unintuitive as there is no visual confirmation of this state.

Sprinting in this condition works normally.


Legacy ID
Steps To Reproduce
  1. Wield melee weapon or practically anything that isn't a firearm.
  2. Press secondary mouse button.
  3. attempt to jog

Event Timeline

AmirBK edited Steps To Reproduce. (Show Details)Dec 18 2013, 1:33 AM
AmirBK set Category to Movement.
AmirBK set Reproducibility to Always.
AmirBK set Severity to None.
AmirBK set Resolution to Duplicate.
AmirBK set Legacy ID to 807557022.May 8 2016, 2:18 PM

temporary FIX:

  • Unbind the key to sprint/jog.
  • Bind it to something else.
  • Unbind it again
  • Bind to default key again.

Voilla! You can now sprint again. So basicly rebind it and put it back to default binding after.

Alternatively, there are another few combinations of actions that fuck with your running speed. For example one goes something like this:

  1. Get mosin + scope.
  2. Right click to look down scope
  3. Change weapon via hot key to melee weapon
  4. Try run around (may have to hit space bar / right click / both)
  5. All i can do is walk. I double tap W to sprint, but then when I release, it puts me back at walking speed. Tried double tapping shift etc, to no avail. Only way to fix it was to get Mosin back out, and right click a few times.

EDIT: Forgot to mention, this was a rare/uncommon problem with DayZ mod as well, I imagine it's something to do with the tricky logic behind progression of different actions.

Abexuro added a subscriber: Abexuro.May 8 2016, 2:19 PM

It seems like the game assumes you're always holding an item that can be aimed down the sight, causing you to go into walk mode when you press the optics button(rmb). This doesn't visually change anything, so when this accidentally happens to a player it feels like he is stuck in walk mode.

The same happens when you aim down the sight of a weapon and switch to a different item, it will keep you in "optics mode" making you only able to walk.

R834 added a subscriber: R834.May 8 2016, 2:19 PM
R834 added a comment.May 14 2014, 6:50 PM


Thanks for the feedback, however this has already been reported.

Closing as duplicate of #0000422: Pressing Secondary Mouse while empty handed causes character to switch to aiming mode/slow walk without visual feedback

Please vote up the original issue to increase visibility, add any extra information in the notes section, and monitor it for further developments.