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Wrong object coordinates when exporting to old .sqf format from Eden Editor
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Description

Exporting mission to old .sqf format with [] call BIS_fnc_3DENExportOldSQM; from Eden Editor makes the objects spawn in wrong locations, approximately 0.x - 2 meters from intended locations.

Details

Legacy ID
2271092214
Severity
None
Resolution
Open
Reproducibility
Always
Category
Eden Editor
Steps To Reproduce

Load into your mission via Eden editor,
Open up the console and execute: [] call BIS_fnc_3DENExportOldSQM;
Paste your clipboard to a new mission.sqf,
Load into it via the 2D Editor.

Event Timeline

TheMcGuider set Category to Eden Editor.
TheMcGuider set Reproducibility to Always.
TheMcGuider set Severity to None.
TheMcGuider set Resolution to Open.
TheMcGuider set Legacy ID to 2271092214.May 8 2016, 1:45 PM