Weapon audio seems to "stick." EG: Firing an MX and then picking up a katiba will result in the katiba sounding exactly the same as the MX. Caliber and rifle dont seem to have any affect on it. Produced the same results with first firing a sting 9mm and then picking up a zafir, with the zafir 7.62 having the same firing audio as the sting.
Description
Description
Details
Details
- Legacy ID
- 73669676
- Severity
- None
- Resolution
- Fixed
- Reproducibility
- Always
- Category
- Sound
Steps To Reproduce
Easiest way to reproduce:
Launch editor, place a few basic weapon boxes for each faction, spawn as rifleman. Fire the weapon you spawn with then switch to a different weapon. The weapon firing audio should now be stuck.
This also can occur in campaign or showcases.
Event Timeline
Comment Actions
Hello,
this issue should be now fixed in the Steam Dev as well as in RC. Could you please try and switch to one of these version and check whether this issue is still present?
RC Beta Access Code:
Arma3Update156RC
Thank you