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Weapon firing sounds do not change when changing weapons.
Closed, ResolvedPublic

Description

Weapon audio seems to "stick." EG: Firing an MX and then picking up a katiba will result in the katiba sounding exactly the same as the MX. Caliber and rifle dont seem to have any affect on it. Produced the same results with first firing a sting 9mm and then picking up a zafir, with the zafir 7.62 having the same firing audio as the sting.

Details

Legacy ID
73669676
Severity
None
Resolution
Fixed
Reproducibility
Always
Category
Sound
Steps To Reproduce

Easiest way to reproduce:

Launch editor, place a few basic weapon boxes for each faction, spawn as rifleman. Fire the weapon you spawn with then switch to a different weapon. The weapon firing audio should now be stuck.

This also can occur in campaign or showcases.

Event Timeline

Bohemia edited Steps To Reproduce. (Show Details)Feb 5 2016, 9:29 AM
Bohemia set Category to Sound.
Bohemia set Reproducibility to Always.
Bohemia set Severity to None.
Bohemia set Resolution to Fixed.
Bohemia set Legacy ID to 73669676.May 8 2016, 1:39 PM
Bohemia edited a custom field.
Bohemia added a subscriber: Koala.Feb 5 2016, 9:29 AM
Bohemia added a subscriber: Bohemia.May 8 2016, 1:39 PM

Hello,

this issue should be now fixed in the Steam Dev as well as in RC. Could you please try and switch to one of these version and check whether this issue is still present?

RC Beta Access Code:
Arma3Update156RC

Thank you

Have not had this issue happen since the fix went live. All seems well.