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mod stuck by engine bugs.
Acknowledged, WishlistPublic

Description

dear devs i modding on arma3 engine a first ww2 submarines simulation.

but my project is stuck actualy because arma3 engine still has bugs.

arma3 engine simulating only a pocket physix submarine and not working for war submarine.

for this i use a simple simulation = "ship"; for simulating my u-boats with scripts.

but 2 bugs stuck me.

the first is a ship moves is alterated by engine and i can't fix this a ship foward and stop for no reasons knowns and restart move after one random time :/

https://www.youtube.com/watch?v=LkG0EsZRve0

the second is my torpedoes script, i simulating a acoustic torpedoes and torpedoes follow a target over and under water ;)

this working perfectly before a known bug reported with setdir and velocity.

https://www.youtube.com/watch?v=THmMlHswSRw

but this damned troubls with setdir,setvectordir and setvelocity prevents my release for arma3 and can't working actualy.

if any devs want follow a work in progress of this mod.

https://forums.bistudio.com/topic/178815-ww2-warships-release-on-arma3-engine/

others script commands not working corectly also exemple we c'ant actualy enlight a reflector with Ship action ["LIGHTOn", Ship];

any idea when this bugs is so fixed?

and do you have a project to implement a war submarine simulation and fix others script commands?:)

ty for read and hope a new update for fix this bugs :)

Details

Legacy ID
628873130
Severity
None
Resolution
Open
Reproducibility
Always
Category
Engine

Event Timeline

cervantes set Category to Engine.Jan 25 2016, 12:55 PM
cervantes set Reproducibility to Always.
cervantes set Severity to None.
cervantes set Resolution to Open.
cervantes set Legacy ID to 628873130.May 8 2016, 1:34 PM
cervantes added a subscriber: cervantes.

after one new intensive brainstorming i have observed more troobls during the night mission.

if velocity troobls is buged a night and day afect also a velocity of object and create more troobls during the night.