Page MenuHomeFeedback Tracker

Improved Popup targets
Acknowledged, WishlistPublic

Description

At the moment popup target handle their animation in "TargetP_Inf_F_hitPart.sqf" wich checks if a global variable is present to avoid the popup animation to play again.

I would suggest to add the check for an object bound variable with:
_target getVariable "nopop";

Now popups can also be disabled individually.
If done right it even does not break previous missions.

Details

Legacy ID
815381573
Severity
None
Resolution
Open
Reproducibility
N/A
Category
Feature Request

Event Timeline

nucu set Category to Feature Request.Jan 3 2016, 10:27 PM
nucu set Reproducibility to N/A.
nucu set Severity to None.
nucu set Resolution to Open.
nucu set Legacy ID to 815381573.May 8 2016, 1:25 PM