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Multiple key-bindings according to vehicle type user is currently using
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Description

I feel that a very welcomed modification could be made to the way key bindings function. I propose that instead of the broad categories of "Weapons" and "General" in the in-game controls, this could be broken down into many categorys such as "Infantry" or "Ground Vehicles" or "Helicopters" or "Fixed Wings". This could be used to establish key bindings that do not conflict with each other when crossing vehcles, such as the ability to use F to fire in an attack helo but also use F to switch weapon modes as infantry, or using T to lock a target as infantry but using T to fire a ground vehicle's weapon. These are keyboard examples, but this would improve controller functionality greatly.

Details

Legacy ID
2724208525
Severity
None
Resolution
Open
Reproducibility
N/A
Category
Feature Request
Steps To Reproduce

None

Additional Information

None

Event Timeline

Flight1700 edited Additional Information. (Show Details)
Flight1700 set Category to Feature Request.
Flight1700 set Reproducibility to N/A.
Flight1700 set Severity to None.
Flight1700 set Resolution to Open.
Flight1700 set Legacy ID to 2724208525.May 8 2016, 1:22 PM