The sound of footsteps are too fast for a soldier with weapon on back, they don't match with the slower moving feet of the soldier.
- Legacy ID
Steps To Reproduce
- place a radio trigger with this: player action ['SwitchWeapon', player, player, 100];
- activate the radio trigger to make the player unit put its weapon on back
- listen to the wrong footstep sounds
- weep with silent tears, but only in your heart, not on your face, because that would make you seem weak in the eyes of your fellow soldiers
- only the standard running sound is wrong, walking and sprinting are good