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setCustomAimCoef not working properly when you take damage
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Description

If your character is damaged, Arma will set your sway back to 1.0 for some reason. This problem only seems to be a thing since the last update. (1.54)

Details

Legacy ID
1701296104
Severity
None
Resolution
Open
Reproducibility
Always
Category
Fatigue
Steps To Reproduce

player enableFatigue false;
player enableStamina false;
player allowSprint true;
player setCustomAimCoef 0;

You can see the aim is stable, until your character takes damage. Sway goes back to Arma default.

Additional Information

Demonstration of the problem using A3 Editor:
https://youtu.be/IAnkNmTisXU

Event Timeline

Sickhowl edited Steps To Reproduce. (Show Details)Dec 4 2015, 6:24 PM
Sickhowl edited Additional Information. (Show Details)
Sickhowl set Category to Fatigue.
Sickhowl set Reproducibility to Always.
Sickhowl set Severity to None.
Sickhowl set Resolution to Open.
Sickhowl set Legacy ID to 1701296104.May 8 2016, 1:13 PM
BigShot added a subscriber: BigShot.May 8 2016, 1:13 PM

the "player setCustomAimCoef 0.20" command will also reset itself back to 1 on a mission "RESUME".

Yea. Seen lots of people complaining about this bug since 1.54, it's completely broken right now... Just hate to play with sway enabled, would love to see fix for this ASAP.