If your character is damaged, Arma will set your sway back to 1.0 for some reason. This problem only seems to be a thing since the last update. (1.54)
Description
Description
Details
Details
- Legacy ID
- 1701296104
- Severity
- None
- Resolution
- Open
- Reproducibility
- Always
- Category
- Fatigue
Steps To Reproduce
player enableFatigue false;
player enableStamina false;
player allowSprint true;
player setCustomAimCoef 0;
You can see the aim is stable, until your character takes damage. Sway goes back to Arma default.
Additional Information
Demonstration of the problem using A3 Editor:
https://youtu.be/IAnkNmTisXU
Event Timeline
Comment Actions
the "player setCustomAimCoef 0.20" command will also reset itself back to 1 on a mission "RESUME".
Comment Actions
Yea. Seen lots of people complaining about this bug since 1.54, it's completely broken right now... Just hate to play with sway enabled, would love to see fix for this ASAP.