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Players still affected by fatigue/stamina even though its disabled v2.0
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Description

So now enableFatigue, enableStamina and allowSprint have been fixed in this latest hotfix, but not all of its consequences are fixed. For example when running a few meters, the player still breathes like a madman even though fatgue and stamina have been disabled. Only sprinting has been fixed i.e. one can sprint now.

Details

Legacy ID
3290972163
Severity
None
Resolution
Open
Reproducibility
Always
Category
Engine
Steps To Reproduce

Execute:
{
_x enableFatigue false;
_X enableStamina false;
_X allowSprint true;
} forEach (units group player);

The player still breathes heavily after running and therefore producing heavy amounts of weapon sway. When stamina and fatigue is not a factor, then heavy breathing due to running (or carrying) shouldn't be a factor as well. It's a logical consequence if you will.

Additional Information

Interesting to see that the AI units do not show the heavy breathing animation. On one has to switch to that unit and then it breathes heavy as well.

Event Timeline

Gameboi edited Steps To Reproduce. (Show Details)Dec 4 2015, 10:28 AM
Gameboi edited Additional Information. (Show Details)
Gameboi set Category to Engine.
Gameboi set Reproducibility to Always.
Gameboi set Severity to None.
Gameboi set Resolution to Open.
Gameboi set Legacy ID to 3290972163.May 8 2016, 1:13 PM