So now enableFatigue, enableStamina and allowSprint have been fixed in this latest hotfix, but not all of its consequences are fixed. For example when running a few meters, the player still breathes like a madman even though fatgue and stamina have been disabled. Only sprinting has been fixed i.e. one can sprint now.
Description
Description
Details
Details
- Legacy ID
- 3290972163
- Severity
- None
- Resolution
- Open
- Reproducibility
- Always
- Category
- Engine
Steps To Reproduce
Execute:
{
_x enableFatigue false;
_X enableStamina false;
_X allowSprint true;
} forEach (units group player);
The player still breathes heavily after running and therefore producing heavy amounts of weapon sway. When stamina and fatigue is not a factor, then heavy breathing due to running (or carrying) shouldn't be a factor as well. It's a logical consequence if you will.
Additional Information
Interesting to see that the AI units do not show the heavy breathing animation. On one has to switch to that unit and then it breathes heavy as well.